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Monthly Archives: June 2012
What are two things that everyone likes? Superheroes and humor. When you combine these and post image macros on the Internet, you have a winning combination. Certain 4chan users were smart enough to put two and two together. In the … Continue reading
Time for more music! This month, it’s the battle theme of the final phase of Dark Gaia from Sonic Unleashed.
Sigh… I was hoping that the second half of Nintendo’s E3 performance (you know, the one devoted entirely to the 3DS) would be just slightly better. No such luck. Barely any games of actual interest graced the stage. There were … Continue reading
Someone pass the acetaminophen… I have a headache. Why, you ask? An unsatisfying E3 convention. As for Nintendo’s conference, It was definitely better than Sony’s (good presentation and good game lineup) but not as good as Microsoft’s, (unappealing games, too … Continue reading
Creativity is essential when designing a video game. The originality of gameplay elements always plays a big role in the game’s success. When a game allows for the player to create the originality on their own, that’s a different thing … Continue reading